WildStar’s Battle points

Everybody get on the floor!

Whether it’s made up of stuns, knockdowns, sleeps, or disarms, there’s a whole part of MMO gameplay dedicated to making sure your opponents don’t get to do anything. The latest WildStar Dev Speak video notes that this is an important gameplay aspect that’s also very challenging to manage from a design perspective. After all, having the ability to disable others adds a lot of strategic depth… but absolutely nobody enjoys being beaten on by multiple opponents without being able to do anything.

So what’s the WildStar solution? Simple: Make sure that even crowd-controlled players have something to do. If you’re stunned, you can mash on a key to try and break out early as in many fighting games. Knocked down? Use a roll to get back on your feet quickly. Disarmed? Run over and grab your weapon! You can see several forms of crowd control in the video below, and while the changes might not prevent you from being stunlocked by seven people, you can at least react with something other than patience.



This is excellent stuff.  Disorient and blind are hysterical, they actually do what they say they do unlike most games where its an abstraction of some sort, “next attack misses” or “lowers DPS” rather than “your movement keys are randomized” and “you actually can’t see”.

I still think the community isn’t as hot to sub as they publicly say they are, and that might hurt this game.  But if I’m wrong I’ll be the first to say so.  Time will tell, and so will the numbers.


Guess I’m showing my age/crabbiness, but I can’t say I’m a fan of the button-smashy stunbreaking, which was used to annoying effect in CO.

Still, even if this game isn’t for me, it definitely has its fans who are getting what they want by the looks of it. Awesome stuff to watch no matter one’s combat proclivities .

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