WildStar economy post talks item decay, Raph Koster, and more

WildStar economy post talks item decay, Raph Koster, and more

What do hyperinflation and Raph Koster’s A Theory of Fun for Game Design have to do with WildStar? Well, they’re both mentioned in the game’s latest dev blog. As you may have guessed, it’s all about the title’s economy, and Senior Systems Designer Charles “Bull” Durham expends quite a bit of virtual ink talking about things like resource sinks, resource fonts, and Carbine’s interpretation of “fun” as it relates to resource reallocation.

Durham also mentions item decay in passing, though it’s not clear whether or not the game will make use of the mechanic in some form or fashion. “We also want to make sure that when you have to make a choice, it is based on what you, the player, feels is most important. Therefore, the choices cannot be too obvious or too enmeshed in critical needs,” he writes. “Item repair, for example, doesn’t offer much in the way of choice, so it shouldn’t be an impactful, painful thing. We will get into this particular money sink later, but it is a very handy and fair money sink to have.”

 

comments

Kinda tired of people who actually want to play merchant calling themselves “crafters”.

Genuine crafting does NOT necessitate an economy, much less “money sinks” or other tenets of capitalism.

Can we please stop conflating the two as if they’re one in the same?

If you want to play merchant, that’s fine; but please, stop riding on the coattails of genuine crafting enthusiasts to get what you really want.

This is all talk and bluster at this point.  If anyone thinks these devs are going to implement a return to the large group raiding system, where people have to wait weeks and months to get their gear, only to turn around and have those items decay or be lost, is completely fooling themselves.  The crafting system in Wildstar will follow the same conventions as Warcraft did, and in the end could be completely removed from the game with little notice.  They also won’t be giving crafters the ability to craft equal level gear as can be gotten from raiding.  Settle it in your minds now so you’re not disappointed later, the game’s crafting is a direct copy of WoWs no matter how much shit these devs talk.

 

 

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