it merited only a footnote when the business model was announced, and it was easy to miss for all of the screaming between players who refused to listen to the other sorts of players, but WildStar isn’t aiming for a 2013 release any longer. Not that this is exactly a shock, of course; I said about a month ago that I would prefer to just be told that the game wouldn’t release until 2014, which already looked to be the case.
Whether or not I understand the fandom is irrelevant because it exists regardless. And I would not have advised the team at Carbine to launch in a window that’s anywhere near that game. Whatever its player retention looks like, it has an infinitely easier time out of the gate than a quirky and stylized game with an odd sense of humor and some weird mechanics.
So WildStar is now launching into the teeth of a big rival, and it doesn’t have a whole lot of big surprises left. It’s got two more classes (which might wind up mixing in cries of how it’s yet another class-based game) and an assortment of zones, but at this point would-be players know what to expect from the game for the most part. All that’s left are things like endgame content, and as I mentioned with recent columns, we’re not getting a terribly clear picture of that just yet.
Then again, I could be wrong and PAX could unveil how the game is doing away with classes entirely. I guess we’ll have to wait and see what happens next.
Here’s how it is: The world of Nexus can be a dangerous place for a tourist or a resident. If you’re going to venture into WildStar, you want to be prepared. That’s why Eliot Lefebvre brings you a shiny new installment of The Nexus Telegraph every week, giving you a good idea of what to expect from both the people and the environment. Keep your eyes peeled, and we’ll get you where you need to go.