The date of Wildstar’s public beta is coming closer and closer, a lot of players are
waiting to play this game as well as waiting to buy the wildstar gold.
WildStar players can also customise their experience by selecting races, classes and
the paths. The system is deep and detailed but also very accessible, with the options
being presented in a clear and easy to use manner. Unique content is available
depending on what options are chosen, content that suits how players want to play.
Combat is fast and fluid compared to most MMO games, there’s no auto-aim, so players
need to focus on accurate aiming and dodging. A telegraph system indicates enemy
attack patterns, granting players the opportunity to avoid damage. I had a lot of fun
striking at enemies then double-jumping or dodging out of their attack range. Its
trickier than it seems and can be massively challenging when faced with multiple
enemies at once.
Sprinting back to the relative safety of where I had just come from I ran past a
couple of other players. Unfortunately none decided to pitch in and lend me a hand;
they were probably too busy laughing at the death-dealing tin-man Mechari running
from a pack of wild animals.
After a few more minutes of playing with the mechanics it was time for me to leave. I
had hoped to uncover a secret to brag about, but found picking on the native Nexus
wildlife far too appealing to get any real exploring done.
I overcame the evil spirits on my second attempt, having accidentally leapt out of
the area the first time, and got some nice rewards. Feeling confident in my abilities
it seemed like a natural next step to go charging off into the wilderness.